![]() I then enable it and set the specific overlay in per-core overrides (Retroarch\config\\.cfg): This makes it so that, by default, overlays are disabled. In retroarch.cfg: input_overlay_enable = "false" ![]() So, for example, in order to have separate overlays for SNES and NES, I can do the following. You can add them to override files (on a per-core or per-game basis) manually though. It does (they're called "overrides"), but in my experience it doesn't actually save overlay data into overrides via the save per-game/per-core override options in RA's UI. but doesn't Retroarch have a setting where you can save a config for each game? I know there is one for Core, but I believe there is one for each game as well. "overlays = 1overlay0_overlay = NintendoEntertainmentSystem.pngoverlay0_full_screen = trueoverlay0_descs = 0" "overlays = 1overlay0_overlay = gb.pngoverlay0_full_screen = trueoverlay0_descs = 0" So if this works then you just need to change the name of the config files to match the name of your bezel. All I did was use one that came with retroarch and just changed the name. There aren't any config files with what your downloading. So if you noticed, I included a config file which is required. ![]() Go to your overlay folder is retroarch and select "NintendoEntertainmentSystem.cfg" Exit out of the menu and your bezel should be there. Make sure "Display Overlay" is on and then select "Overlay Preset" which is the 3rd option down. Now open retroarch and go to settings->Onscreen Display->Onscreen Overlay. Download the two files attached and save them to Retroarch/overlays/borders.
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